AoeStats
← Rick Astley

Yucatan

510582480Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 67m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
714
+13
🇨🇦 Persians · Canada
702
+26
🇩🇪 Malians · Germany
662
-14
🇩🇪 Saxons · Germany
639
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,879 14:40 25:54 46:00 ⚔ Scout Rush
17 1,141 10:43 18:37 36:42 ⛏ Fast Castle
14 923 14:39 27:13 40:43
13 854 14:20 32:20 49:35

Resources

Player Food Wood Gold Stone Spent Collected
19,675 26,285 18,540 2,300 66,800 104,084
28,680 10,505 16,625 2,050 57,860 64,300
25,345 21,555 5,910 3,085 55,895 59,850
13,255 9,995 6,100 1,095 30,445 31,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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