AoeStats
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Yucatan

510748495Analyzed
4v4 RM · 9h ago on Oct 2, 2026· 72m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇬 Burgundians · Egypt
670
+12
🇦🇷 Koreans · Argentina
638
+13
🇦🇺 Varangians · Australia
576
+16
🇭🇰 Franks · Hong Kong SAR China
572
+16
🇨🇳 Burmese · China
637
-16
🇹🇼 Bengalis · Taiwan
575
-14
🇹🇷 Portuguese · Türkiye
571
-14
🇨🇳 Huns · China
533
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 3,859 12:02 25:18 39:41 ⛏ Fish Boom FC
32 2,297 11:55 26:23 52:10 ⛏ Fast Castle
27 1,929 13:17 20:03 35:44 ⛏ Fast Castle
21 1,497 10:31 23:46 35:13 ⛏ Fast Castle
14 1,034 29:58 38:41 70:17 ⚔ M@A into Scouts into Skirms into Archers
12 872 12:04 19:02 29:31 ⛏ Fast Castle
11 774 11:03 29:26 38:05 ⛏ Fast Castle
7 487 12:47 30:44 49:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,895 86,990 39,200 7,300 161,385 179,306
19,600 35,154 27,535 5,420 87,709 95,954
21,970 25,430 23,160 4,215 74,775 85,080
30,645 14,480 27,195 1,150 73,470 92,960
25,995 20,015 14,045 930 60,985 96,684
23,675 13,005 15,635 1,600 53,915 59,437
11,225 9,183 6,500 2,455 29,363 32,857
15,080 4,795 6,520 1,220 27,615 39,698
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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