AoeStats
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Nomad

509189855Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 47m 29s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
834
+17
🇬🇧 Huns · United Kingdom
809
+18
🇫🇷 Burgundians · France
894
-20
🇫🇷 Slavs · France
804
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,121 15:41 26:10 46:04 ⚔ Fish Boom FC into Skirms
20 973 15:42 27:49 45:21 ⚔ M@A FC into Fire Galleys
19 905 18:36 27:28 41:49 ⚔ Fish Boom into Archers
18 855 17:45 22:59 35:36 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
15,945 15,000 10,430 4,105 45,480 52,786
13,740 11,051 7,790 1,505 34,086 41,052
14,930 10,321 4,930 2,460 32,641 36,747
10,600 13,860 4,050 1,630 30,140 32,331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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