AoeStats
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Black Forest

510671900Analyzed
2v2 RM · 17h ago on Oct 2, 2026· 69m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
837
+18
🇺🇸 Slavs · United States
789
+19
🇺🇸 Mongols · United States
889
-51
🇺🇸 Vietnamese · United States
856
-49
Player eAPM Actions Feudal Castle Imperial Opening
49 3,421 12:29 23:23 34:54 ⛏ Fast Castle
29 2,004 14:44 34:50 46:22 ⛏ Fast Castle
21 1,441 12:39 18:15 38:38 ⛏ Fast Castle
9 627 12:42 24:30 36:29 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,985 62,385 18,860 7,220 131,450 148,893
34,885 39,330 10,845 3,115 88,175 101,527
27,455 20,446 14,805 7,010 69,716 78,166
17,165 13,663 11,450 3,275 45,553 54,295
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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