AoeStats
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Arena

510666412Analyzed
2v2 RM · 17h ago on Oct 2, 2026· 51m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
907
+12
🇺🇸 Berbers · United States
905
+12
🇺🇸 Saxons · United States
850
-13
🇺🇸 Slavs · United States
800
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 2,508 10:24 19:29 30:38 ⛏ Fast Castle
39 2,020 12:55 21:55 38:27 ⛏ Fast Castle
25 1,282 11:02 17:32 31:11 ⛏ Fast Castle
19 989 10:55 15:29 29:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,035 46,490 10,175 3,115 101,815 104,592
34,110 14,540 20,180 2,930 71,760 92,657
17,390 14,830 14,140 2,955 49,315 58,919
19,050 22,845 4,505 1,795 48,195 48,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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