AoeStats
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Fortress

509837283Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 60m 22s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Britons · Vietnam
836
+17
🇨🇳 Saxons · China
823
+17
🇮🇩 Hindustanis · Indonesia
803
+18
🇹🇼 Chinese · Taiwan
869
-18
🇺🇸 Chinese · United States
863
-18
🇺🇸 Chinese · United States
816
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,177 8:29 20:59 38:28 ⛏ Fast Castle
24 1,475 8:20 14:05 28:41 ⛏ Fast Castle
19 1,134 8:58 14:01 33:02 ⛏ Fast Castle
16 949 7:30 14:51 28:19 ⛏ Fast Castle
15 884 7:51 14:06 31:25 ⛏ Fast Castle
11 690 7:39 15:45 36:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,390 31,065 25,770 4,240 96,465 136,650
18,790 32,000 11,195 950 62,935 65,216
16,465 19,046 18,860 3,360 57,731 61,471
20,080 13,735 16,750 3,755 54,320 66,201
14,650 12,230 6,620 3,290 36,790 45,486
10,300 12,813 9,960 2,250 35,323 61,984
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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