AoeStats
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Black Forest

509804979Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 60m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
944
+11
🇺🇸 Mongols · United States
920
+12
🇺🇸 Varangians · United States
862
-12
🇺🇸 Portuguese · United States
814
-11
Player eAPM Actions Feudal Castle Imperial Opening
34 2,058 12:49 22:02 39:16 ⛏ Fast Castle
22 1,354 17:43 32:09 46:06 ⛏ Fast Castle
17 1,052 10:21 18:49 33:11 ⛏ Fast Castle
10 596 15:48 24:21 33:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,390 50,677 10,710 4,440 105,217 108,422
42,250 16,752 25,235 2,795 87,032 91,000
27,230 25,786 23,455 3,665 80,136 98,412
21,645 24,303 10,560 3,570 60,078 61,570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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