AoeStats
← aka Frost1e

African Clearing

510289268Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 60m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Berbers · Ukraine
1397
+7
🇺🇸 Japanese · United States
1192
+14
🇺🇸 Wei · United States
1147
+16
🇦🇺 Chinese · Australia
1185
-13
🇨🇳 Varangians · China
1167
-12
🇸🇪 Koreans · Sweden
1159
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 3,738 13:17 24:40 43:29 ⚔ Scout Rush
50 3,041 14:49 20:03 46:00 ⚔ Archer Rush
29 1,769 13:09 21:36 —
27 1,627 12:05 22:50 51:03 ⚔ Scouts into Towers
24 1,426 13:35 18:13 37:01 ⛏ Fast Castle
14 864 12:35 19:23 42:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,940 14,753 27,825 3,800 95,318 103,973
27,135 22,272 19,635 2,950 71,992 92,794
18,590 21,260 12,995 5,375 58,220 59,095
13,835 22,006 18,050 1,250 55,141 61,391
24,825 10,960 11,445 3,950 51,180 59,196
6,495 9,828 4,025 2,265 22,613 25,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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