MegaRandom
510167996Analyzed3v3 RM
·
16h ago on Sep 29, 2026·
35m 6s·
6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Bredatje
54 units ordered
Man-at-Arms18
Pikeman13
Spearman7
Long Swordsman7
Hussite Wagon6
Militia2
Mangonel1
First military 11:55 — Militia
[OuweHO3R] Rambo
51 units ordered
Knight51
First military 18:20 — Knight
Flying Dutchman
27 units ordered
Eagle Scout27
First military 15:39 — Eagle Scout
TBAALB
0 units ordered
max-on-war
9 units ordered
Elephant Archer6
Spearman3
First military 19:08 — Elephant Archer
KingYankee1
14 units ordered
Boyar14
First military 27:00 — Boyar
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Bredatje’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
[OuweHO3R] Rambo’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Flying Dutchman’s army
and what beats it
beaten by
Hand Cannoneer
+10
Spearman
+1
Scorpion
+1
max-on-war’s army
and what beats it
beaten by
Spearman
+30
Camel Rider
+9
Scorpion
+7
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
KingYankee1’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9