AoeStats
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MegaRandom

510167996Analyzed
3v3 RM · 16h ago on Sep 29, 2026· 35m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Aztecs · Netherlands
1051
+13
🇳🇱 Bohemians · Netherlands
962
+16
🇳🇱 Franks · Netherlands
944
+17
🇦🇹 Gurjaras · Austria
997
-16
🇺🇸 Slavs · United States
988
-16
🇩🇪 Koreans · Germany
926
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,227 11:41 15:51 32:31 ⛏ Fast Castle
21 724 12:37 24:59 33:03 ⚔ M@A Rush
16 546 11:59 18:33 — ⛏ Fast Castle
14 492 10:52 17:50 — ⛏ Fast Castle
13 455 11:24 17:26 — ⛏ Fast Castle
2 69 — — —

Resources

Player Food Wood Gold Stone Spent Collected
9,515 6,200 2,625 750 19,090 23,193
9,160 5,480 2,450 1,500 18,590 20,758
8,010 4,345 4,875 0 17,230 20,175
6,890 3,946 1,230 950 13,016 16,299
3,915 3,808 730 105 8,558 8,922
0 125 50 0 175 80
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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