Arena
505841526Analyzed1v1 RM
·
19d ago on Sep 11, 2026·
83m 38s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
TheLegendJTL's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 222,448 analysed 1v1 players on Arena.
TheLegendJTL
D
Feudal Age
13:51
vs 10:54
btm 3%
Castle Age
33:31
vs 16:20
btm 0%
Imperial Age
47:14
vs 32:19
btm 1%
eAPM
12
vs 27
btm 6%
First military
7:43
vs 17:05
top 0%
▼
Slow Feudal Age at 13:51 — slower than 97% of analysed players on Arena
▼
Slow Castle Age at 33:31 — slower than 100% of analysed players on Arena
▼
Slow Imperial Age at 47:14 — slower than 99% of analysed players on Arena
▼
Low eAPM (12) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Early military at 7:43 (Militia) — earlier than 100% of analysed players on Arena
▼
Town centers idle 16:36 of the first 33:31 — keep villagers queued
Mantis
D
Feudal Age
10:20
vs 10:54
top 26%
Castle Age
21:40
vs 16:20
btm 12%
Imperial Age
43:31
vs 32:19
btm 4%
eAPM
17
vs 27
btm 19%
First military
12:50
vs 17:05
top 10%
▲
Fast Feudal Age at 10:20 — faster than 74% of analysed players on Arena
▼
Slow Castle Age at 21:40 — slower than 88% of analysed players on Arena
▼
Slow Imperial Age at 43:31 — slower than 96% of analysed players on Arena
▼
Low eAPM (17) — busier hands win idle time back
▼
Loom after the Feudal click (8:21) — usually safest before it
▲
Early military at 12:50 (Scout Cavalry) — earlier than 90% of analysed players on Arena
▼
Town centers idle 7:26 of the first 21:40 — keep villagers queued