AoeStats
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Arena

505841526Analyzed
1v1 RM · 19d ago on Sep 11, 2026· 83m 38s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
104
+23
🇺🇸 Persians · United States
263
-23
Player eAPM Actions Feudal Castle Imperial Opening
17 1,414 10:20 21:40 43:31 ⛏ Fast Castle
12 963 13:51 33:31 47:14 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
18,855 21,130 22,520 4,250 66,755 67,773
32,095 21,170 9,065 2,225 64,555 69,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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