AoeStats
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Lombardia

509731517Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 74m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Wei · Spain
597
+16
🇮🇹 Huns · Italy
583
+16
🇩🇪 Britons · Germany
582
+16
🇹🇷 Sicilians · Türkiye
515
+20
🇲🇽 Romans · Mexico
640
-18
🇦🇷 Slavs · Argentina
610
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🇹🇼 Burgundians · Taiwan
603
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🇺🇸 Saxons · United States
510
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 3,279 12:11 20:14 33:47 ⛏ Fast Castle
29 2,162 12:48 19:11 43:00 ⛏ Fast Castle
23 1,685 12:20 22:19 34:42 ⛏ Fast Castle
21 1,553 11:11 31:36 44:14 ⚔ Towers FC
19 1,431 12:00 23:21 45:23 ⛏ Fast Castle
15 1,114 13:10 22:40 40:07 ⚔ FC into Skirms into Scouts
12 918 13:31 33:37 43:45 ⚔ M@A Rush
10 774 11:12 21:08 33:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,655 40,210 16,210 1,200 83,275 122,450
28,885 22,995 21,620 4,545 78,045 121,689
34,055 17,105 13,305 2,940 67,405 74,074
27,960 16,855 17,010 1,940 63,765 73,395
18,100 21,702 16,350 3,395 59,547 61,196
17,850 23,075 15,145 3,360 59,430 64,532
22,920 13,915 14,755 7,045 58,635 65,416
19,435 11,540 8,625 1,620 41,220 47,181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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