AoeStats
← zombiekiller7

Black Forest

511005251Analyzed
2v2 RM · 3h ago on Oct 3, 2026· 45m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Varangians · Italy
1056
+14
🇮🇹 Bohemians · Italy
1051
+14
🇬🇧 Burmese · United Kingdom
1023
-15
🇹🇷 Celts · Türkiye
996
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,127 12:14 15:58 32:04 ⛏ Fast Castle
25 1,125 11:18 21:22 32:17 ⛏ Fast Castle
25 1,114 10:40 18:28 32:15 ⛏ Fast Castle
13 596 13:32 20:08 32:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,275 18,005 6,790 2,355 43,425 49,952
13,550 12,925 8,545 2,945 37,965 41,781
16,120 12,805 7,990 1,030 37,945 46,062
17,505 10,026 8,005 1,695 37,231 44,360
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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