AoeStats
← zombiekiller7

Arabia

510881658Analyzed
2v2 RM · 10h ago on Oct 3, 2026· 94m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
946
+14
🇬🇪 Vikings · Georgia
920
+14
🇺🇸 Danes · United States
898
-14
🇺🇸 Persians · United States
895
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 3,969 10:03 22:26 36:51 ⚔ Scouts into Archers
29 2,776 9:28 20:40 41:32 ⚔ Archer Rush
26 2,455 12:02 20:57 40:50 ⚔ M@A into Archers into Skirms
18 1,701 10:20 23:29 54:48 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
42,825 55,680 22,765 7,005 128,275 128,576
47,395 26,352 27,680 4,200 105,627 108,320
29,745 27,362 26,365 3,650 87,122 87,377
29,540 18,734 17,710 2,025 68,009 71,501
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.