AoeStats
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Fortress

510016683Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 37m 34s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Muisca · Finland
1589
+9
🇺🇸 Varangians · United States
1443
+15
🇲🇽 Hindustanis · Mexico
1418
-12
🇲🇽 Aztecs · Mexico
1418
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,588 7:12 11:55 23:22 ⛏ Fast Castle
33 1,254 8:41 12:40 24:58 ⛏ Fast Castle
29 1,078 8:10 12:22 29:50 ⛏ Fast Castle
24 891 6:29 11:35 24:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,535 15,235 9,230 1,865 45,865 51,937
21,285 14,166 7,100 2,075 44,626 48,901
20,940 11,085 10,390 1,100 43,515 52,424
17,485 8,963 9,095 400 35,943 41,496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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