Arena
504362753Analyzed2v2 RM
·
28d ago on Sep 5, 2026·
48m 3s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 551,408 analysed team-game players on Arena.
LXXIII
D
Feudal Age
12:33
vs 10:55
btm 10%
Castle Age
16:29
vs 16:03
btm 43%
Imperial Age
35:15
vs 32:17
btm 28%
eAPM
14
vs 27
btm 11%
First military
20:52
vs 18:52
btm 36%
▼
Slow Feudal Age at 12:33 — slower than 90% of analysed players on Arena
▼
Low eAPM (14) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
Gen
C
Feudal Age
11:34
vs 10:55
btm 27%
Castle Age
17:04
vs 16:03
btm 37%
Imperial Age
30:14
vs 32:17
top 31%
eAPM
16
vs 27
btm 16%
First military
17:58
vs 18:52
top 42%
▼
Low eAPM (16) — busier hands win idle time back
▼
Loom after the Feudal click (13:36) — usually safest before it
GirthSoWide
D
Feudal Age
13:43
vs 10:55
btm 3%
Castle Age
22:03
vs 16:03
btm 10%
Imperial Age
40:21
vs 32:17
btm 9%
eAPM
11
vs 27
btm 5%
First military
15:26
vs 18:52
top 18%
▼
Slow Feudal Age at 13:43 — slower than 97% of analysed players on Arena
▼
Slow Castle Age at 22:03 — slower than 90% of analysed players on Arena
▼
Slow Imperial Age at 40:21 — slower than 91% of analysed players on Arena
▼
Low eAPM (11) — busier hands win idle time back
▲
Early military at 15:26 (Spearman) — earlier than 82% of analysed players on Arena
▼
Town centers idle 3:53 of the first 22:03 — keep villagers queued
MrTurner69
D
Feudal Age
11:51
vs 10:55
btm 20%
Castle Age
23:04
vs 16:03
btm 7%
Imperial Age
40:49
vs 32:17
btm 8%
eAPM
11
vs 27
btm 5%
First military
12:40
vs 18:52
top 5%
▼
Slow Feudal Age at 11:51 — slower than 80% of analysed players on Arena
▼
Slow Castle Age at 23:04 — slower than 93% of analysed players on Arena
▼
Slow Imperial Age at 40:49 — slower than 92% of analysed players on Arena
▼
Low eAPM (11) — busier hands win idle time back
▲
Early military at 12:40 (Spearman) — earlier than 95% of analysed players on Arena
▼
Town centers idle 3:14 of the first 23:04 — keep villagers queued