AoeStats
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Arena

504362753Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 48m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
700
+17
🇺🇸 Muisca · United States
670
+18
🇺🇸 Japanese · United States
761
-19
🇺🇸 Ethiopians · United States
671
-16
Player eAPM Actions Feudal Castle Imperial Opening
16 772 11:34 17:04 30:14 ⛏ Fast Castle
14 692 12:33 16:29 35:15 ⛏ Fast Castle
11 551 13:43 22:03 40:21 ⛏ Fast Castle
11 532 11:51 23:04 40:49 ⚔ Archers into Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
19,155 8,765 6,360 2,900 37,180 50,997
12,020 12,780 8,665 1,485 34,950 39,425
11,265 8,750 5,780 1,300 27,095 32,403
11,940 7,845 3,650 1,015 24,450 29,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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