AoeStats
← Red Calypso

Baltic

510549382Analyzed
4v4 RM · 12h ago on Oct 1, 2026· 36m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1449
+10
🇦🇹 Dravidians · Austria
1424
+11
🇩🇪 Persians · Germany
1392
+12
🇩🇪 Vikings · Germany
1160
+21
🇹🇼 Dravidians · Taiwan
1306
-14
🇹🇼 Varangians · Taiwan
1303
-14
🇹🇼 Persians · Taiwan
1293
-13
🇹🇼 Magyars · Taiwan
1279
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 1,924 8:57 17:38 27:52 ⚔ Fish Boom into Scouts
43 1,572 10:28 23:31 34:46 ⚔ Scout Rush
42 1,537 11:40 15:11 33:14 ⛏ Fish Boom FC into Fire Galleys
42 1,529 9:41 16:30 28:58 ⛏ Fish Boom FC
39 1,413 9:07 21:39 33:45 ⚔ Scouts into Fish Boom
38 1,390 11:32 21:36 — ⚔ Fish Boom into Archers
36 1,301 9:20 22:18 — ⚔ Scout Rush
29 1,062 12:54 22:21 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
11,275 19,793 7,140 200 38,408 44,658
15,760 9,419 7,765 950 33,894 35,563
15,235 11,405 5,150 400 32,190 42,488
12,410 13,342 4,750 1,040 31,542 33,575
13,580 9,580 2,975 950 27,085 31,813
7,060 10,483 5,060 1,050 23,653 26,027
8,410 8,677 4,275 1,040 22,402 23,547
7,725 5,391 2,350 205 15,671 20,562
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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