AoeStats
← Red Calypso

Arena

510398800Analyzed
4v4 RM · 8h ago on Sep 30, 2026· 55m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1383
+15
🇺🇸 Khitans · United States
1368
+16
🇺🇸 Saracens · United States
1364
+16
🇺🇸 Britons · United States
1266
+21
🇦🇹 Britons · Austria
1431
-20
🇨🇦 Varangians · Canada
1396
-18
🇨🇱 Italians · Chile
1329
-15
🇩🇪 Franks · Germany
1319
-15
Player eAPM Actions Feudal Castle Imperial Opening
79 4,368 10:09 15:04 30:42 ⛏ Fast Castle
49 2,705 11:29 15:27 30:59 ⛏ Fast Castle
47 2,618 10:51 15:33 33:57 ⛏ Fast Castle
39 2,134 8:58 21:22 36:28 ⛏ Fast Castle
37 2,052 10:48 16:09 30:17 ⛏ Fast Castle
30 1,644 10:30 14:25 33:08 ⛏ Fast Castle
30 1,681 10:38 16:57 40:21 ⛏ Fast Castle
28 1,568 9:56 15:20 45:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,920 17,735 13,520 1,500 83,675 91,432
39,065 20,370 16,710 3,800 79,945 89,376
31,825 16,770 11,495 5,160 65,250 74,719
20,630 25,470 14,605 4,250 64,955 99,393
15,675 23,430 19,380 1,435 59,920 69,038
22,595 9,700 16,885 2,080 51,260 53,201
21,530 15,295 7,395 2,490 46,710 51,531
14,145 19,730 5,040 2,185 41,100 43,429
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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