AoeStats
← Red Calypso

Lombardia

509789840Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 33m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1534
+15
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Player eAPM Actions Feudal Castle Imperial Opening
57 1,931 11:09 15:54 —
54 1,808 12:38 16:33 — ⛏ Fast Castle
49 1,641 10:34 15:18 — ⛏ Fast Castle
40 1,359 8:54 22:19 — ⚔ Scout Rush
37 1,236 9:31 26:35 — ⚔ Tower Rush
29 968 9:01 21:08 — ⚔ Scout Rush
27 906 8:46 21:49 — ⚔ Scout Rush
25 836 11:05 15:11 29:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,740 22,683 2,780 1,800 38,003 39,173
14,970 9,045 4,680 1,425 30,120 31,790
10,090 6,858 2,595 1,600 21,143 23,844
9,310 6,427 1,820 200 17,757 20,721
8,665 5,997 1,665 1,175 17,502 18,440
8,430 5,635 1,185 1,950 17,200 17,913
7,555 5,849 2,055 455 15,914 16,853
4,100 4,135 2,155 895 11,285 13,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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