AoeStats
← Red Calypso

MegaRandom

509783875Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 8m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1456
+13
🇨🇦 Japanese · Canada
1429
+14
🇦🇹 Wei · Austria
1416
+15
🇺🇸 Romans · United States
1375
+18
🇧🇴 Sicilians · Bolivia
1415
-16
🇺🇸 Chinese · United States
1413
-16
🇨🇳 Franks · China
1376
-14
🇺🇸 Huns · United States
1376
-14
Player eAPM Actions Feudal Castle Imperial Opening
77 650 — — —
48 408 — — —
43 366 — — —
39 331 — — —
32 272 — — —
30 252 — — —
24 200 — — — ⛏ Fish Boom
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,600 500 0 0 2,100 2,211
1,450 575 50 0 2,075 1,957
1,550 375 50 0 1,975 1,911
1,250 500 50 0 1,800 1,809
1,050 725 0 0 1,775 2,004
1,250 375 50 0 1,675 1,821
850 700 0 0 1,550 1,828
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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