AoeStats
← Red Calypso

Arena

509655106Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 65m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Britons · Austria
1392
+11
🇩🇪 Malay · Germany
1331
+14
🇺🇸 Italians · United States
1314
+14
🇩🇪 Poles · Germany
1190
+20
🇫🇷 Teutons · France
1310
-16
🇩🇪 Huns · Germany
1285
-15
🇨🇳 Danes · China
1276
-15
🇸🇬 Aztecs · Singapore
1231
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 3,660 9:58 13:55 36:50 ⛏ Fast Castle
46 3,010 11:17 14:33 34:53 ⛏ Fast Castle
42 2,764 10:41 15:13 30:29 ⛏ Fast Castle
39 2,568 13:36 17:43 30:21 ⛏ Fast Castle
33 2,195 10:39 14:49 35:16 ⛏ Fast Castle
26 1,690 9:44 15:18 39:21 ⛏ Fast Castle
26 1,736 10:00 13:51 26:47 ⛏ Fast Castle
25 1,626 10:55 15:40 29:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,595 46,025 24,590 1,960 140,170 144,222
71,755 20,300 38,665 3,000 133,720 140,377
56,765 49,485 12,795 2,955 122,000 128,129
29,615 62,020 20,195 5,745 117,575 130,732
51,040 33,550 17,850 2,830 105,270 111,232
30,405 45,245 23,385 2,805 101,840 111,476
27,970 33,810 21,625 5,750 89,155 92,538
15,840 20,140 6,520 1,765 44,265 46,752
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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