AoeStats
← Red Calypso

Lombardia

508876906Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 2m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Bohemians · Denmark
1454
+15
🇨🇦 Slavs · Canada
1428
+16
🇲🇽 Teutons · Mexico
1423
+16
🇦🇹 Mongols · Austria
1393
+17
🇹🇼 Lithuanians · Taiwan
1471
-18
🇸🇪 Teutons · Sweden
1462
-17
🇨🇳 Persians · China
1392
-15
🇦🇺 Varangians · Australia
1374
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 130 — — —
57 119 — — —
46 96 — — —
45 95 — — —
45 95 — — —
44 92 — — —
40 84 — — —
2 5 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 100 0 0 500 344
.
300 0 0 0 300 230
200 100 0 0 300 141
300 0 0 0 300 330
250 25 0 0 275 230
100 100 0 0 200 259
200 0 0 0 200 280
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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