AoeStats
← Red Calypso

Lombardia

508755307Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 63m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1476
+14
🇺🇸 Chinese · United States
1455
+15
🇺🇸 Japanese · United States
1439
+15
🇵🇱 Spanish · Poland
1427
+16
🇩🇪 Magyars · Germany
1508
-18
🇩🇪 Cumans · Germany
1423
-15
🇩🇪 Byzantines · Germany
1420
-15
🇦🇹 Varangians · Austria
1345
-12
Player eAPM Actions Feudal Castle Imperial Opening
86 5,461 11:00 17:03 36:59
55 3,498 9:41 14:32 42:19 ⛏ Fast Castle
52 3,267 10:50 14:54 30:59 ⛏ Fast Castle
47 2,987 9:51 20:57 37:01 ⚔ Scout Rush
43 2,759 9:30 20:34 40:22 ⚔ Scout Rush
43 2,715 9:09 20:42 34:44 ⛏ Fast Castle
40 2,544 9:43 19:06 39:14 ⛏ Fast Castle
33 2,096 9:29 24:13 45:50 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
67,910 90,496 19,600 3,615 181,621 183,201
67,030 25,866 39,295 950 133,141 134,674
29,635 40,560 25,990 9,055 105,240 116,657
44,825 25,177 24,250 5,500 99,752 116,726
46,430 31,549 15,570 3,455 97,004 99,269
41,465 20,805 26,850 1,695 90,815 103,175
28,940 32,115 15,860 4,670 81,585 86,340
26,535 16,428 17,380 3,175 63,518 66,183
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.