AoeStats
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Pilgrims

509454890Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 83m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
1259
+17
🇲🇽 Persians · Mexico
1248
+17
🇲🇽 Vietnamese · Mexico
1223
+18
🇩🇪 Saxons · Germany
1301
-18
🇩🇪 Vikings · Germany
1276
-17
🇩🇪 Persians · Germany
1259
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 3,179 12:47 21:10 35:18 ⛏ Fish Boom into Galleys FC
35 2,964 21:58 35:27 50:34 ⛏ Fish Boom FC
34 2,851 11:55 18:43 39:46 ⛏ Fish Boom FC
31 2,589 9:54 18:33 39:19 ⛏ Fish Boom into Fire Galleys into Galleys FC
25 2,112 12:46 18:36 47:15 ⛏ Fish Boom into Galleys FC
24 1,990 31:10 36:27 49:44 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
55,335 64,930 35,700 6,350 162,315 170,914
37,655 54,634 35,650 10,025 137,964 147,777
52,920 44,126 34,885 2,655 134,586 145,248
26,810 49,805 29,885 1,455 107,955 109,648
34,670 38,330 14,535 3,750 91,285 104,996
29,865 25,993 26,675 5,385 87,918 104,452
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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