AoeStats
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Arabia

509033664Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 103m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
691
+15
🇺🇸 Georgians · United States
687
+15
🇺🇸 Italians · United States
686
+15
🇮🇳 Goths · India
753
-18
🇨🇳 Byzantines · China
676
-15
🇨🇳 Slavs · China
595
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 3,147 12:26 24:22 35:35 ⚔ Skirmisher Rush
18 1,878 13:18 25:13 44:35 ⛏ Fast Castle
14 1,447 12:25 25:51 34:52 ⛏ Fast Castle
11 1,117 11:28 21:06 36:40 ⛏ Fast Castle
10 1,013 12:31 29:48 39:52 ⛏ Fast Castle
8 871 15:04 22:21 47:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,415 35,402 33,000 5,185 122,002 132,889
35,365 18,190 31,280 7,125 91,960 116,788
39,080 26,645 16,135 3,950 85,810 150,610
51,690 8,895 20,215 2,045 82,845 90,040
29,310 9,470 17,305 4,030 60,115 69,568
18,650 18,165 12,835 2,575 52,225 54,280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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