Arena
509100192Analyzed1v1 RM
·
5d ago on Sep 25, 2026·
56m 54s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
CoroOutbreak's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 220,452 analysed 1v1 players on Arena.
dataat
D
Feudal Age
13:30
vs 10:54
btm 4%
Castle Age
22:56
vs 16:20
btm 8%
Imperial Age
35:42
vs 32:19
btm 25%
eAPM
16
vs 27
btm 16%
First military
23:08
vs 17:06
btm 12%
▼
Slow Feudal Age at 13:30 — slower than 96% of analysed players on Arena
▼
Slow Castle Age at 22:56 — slower than 92% of analysed players on Arena
▼
Slow Imperial Age at 35:42 — slower than 75% of analysed players on Arena
▼
Low eAPM (16) — busier hands win idle time back
▼
First military only at 23:08 (Knight) — later than 88% of analysed players on Arena
CoroOutbreak
C
Feudal Age
10:42
vs 10:54
top 41%
Castle Age
20:00
vs 16:20
btm 20%
Imperial Age
28:26
vs 32:19
top 14%
eAPM
11
vs 27
btm 5%
First military
25:12
vs 17:06
btm 7%
▼
Slow Castle Age at 20:00 — slower than 80% of analysed players on Arena
▲
Fast Imperial Age at 28:26 — faster than 86% of analysed players on Arena
▼
Low eAPM (11) — busier hands win idle time back
▼
Loom after the Feudal click (38:41) — usually safest before it
▼
First military only at 25:12 (Monk) — later than 93% of analysed players on Arena
▲
Town centers almost never idle — 35s across the first 20:00