AoeStats
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Arena

509100192Analyzed
1v1 RM · 5d ago on Sep 25, 2026· 56m 54s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Mongols · Austria
407
+21
🇩🇪 Portuguese · Germany
525
-21
Player eAPM Actions Feudal Castle Imperial Opening
16 903 13:30 22:56 35:42 ⛏ Fast Castle
11 616 10:42 20:00 28:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,230 16,490 22,210 5,515 73,445 84,014
14,265 13,930 11,940 6,175 46,310 58,383
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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