AoeStats
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Arabia

510414836Analyzed
2v2 RM · 10h ago on Sep 30, 2026· 98m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Berbers · Argentina
1049
+7
🇦🇷 Wei · Argentina
734
+19
820
-13
🇩🇰 Danes · Denmark
819
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 4,306 9:30 20:58 37:30 ⚔ Scout Rush
30 2,919 9:57 23:42 43:30 ⚔ Scout Rush
27 2,692 10:42 23:52 42:49 ⚔ Skirmisher Rush
18 1,724 10:53 22:04 42:15

Resources

Player Food Wood Gold Stone Spent Collected
78,100 47,902 65,220 3,120 194,342 202,661
37,030 35,940 14,905 3,185 91,060 102,610
38,790 23,298 20,865 4,365 87,318 88,708
33,760 28,936 19,185 1,440 83,321 91,846
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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