AoeStats
← Like_2_win2

MegaRandom

510191228Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 58m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
1026
+13
🇮🇹 Jurchens · Italy
625
+21
🇩🇰 Danes · Denmark
802
-15
🇪🇸 Britons · Spain
729
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 2,156 10:00 21:35 37:31 ⚔ Scout Rush
17 1,017 14:38 23:38 33:17 ⛏ Fast Castle
16 932 12:23 21:53 46:19 ⛏ Fish Boom FC
11 663 11:32 24:23 41:28

Resources

Player Food Wood Gold Stone Spent Collected
22,290 21,245 13,470 1,050 58,055 77,066
20,415 18,130 11,035 2,255 51,835 73,696
10,845 13,203 4,515 3,035 31,598 31,973
11,105 7,265 3,470 1,510 23,350 29,364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.