AoeStats
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MegaRandom

510148672Analyzed
4v4 RM · 19h ago on Sep 29, 2026· 29m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
926
+14
🇺🇸 Burmese · United States
925
+14
🇦🇷 Byzantines · Argentina
869
+17
🇨🇳 Japanese · China
851
+19
🇫🇷 Lithuanians · France
905
-17
🇸🇪 Teutons · Sweden
894
-16
🇩🇪 Spanish · Germany
888
-16
🇨🇳 Franks · China
865
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 777 12:09 19:45 —
27 771 13:20 18:41 — ⛏ Fast Castle
26 754 13:45 23:39 — ⚔ Scouts FC
25 729 12:23 19:34 — ⚔ Scout Rush
19 550 13:00 18:54 — ⛏ Fast Castle
19 545 12:32 17:38 — ⛏ Fast Castle
17 480 17:30 21:39 27:38 ⛏ Fast Imperial
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,350 7,150 500 300 16,300 17,885
6,960 4,480 1,750 750 13,940 14,874
5,560 5,135 2,150 820 13,665 17,310
6,895 4,000 1,445 650 12,990 14,391
6,065 4,000 1,440 1,400 12,905 14,503
4,795 4,114 825 925 10,659 11,016
3,400 3,030 200 100 6,730 8,865
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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