AoeStats
← Emperor_Napoleon

Arena

510780496Analyzed
2v2 RM · 4h ago on Oct 2, 2026· 39m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Georgians · China
1827
+8
🇨🇳 Persians · China
1778
+9
🇮🇳 Vietnamese · India
1628
-9
🇷🇺 Danes · Russia
1612
-8
Player eAPM Actions Feudal Castle Imperial Opening
53 2,125 10:37 14:07 33:25 ⛏ Fast Castle
48 1,903 10:23 15:05 31:42 ⛏ Fast Castle
40 1,579 9:37 12:55 29:40 ⛏ Fast Castle
39 1,543 11:41 15:21 31:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,865 12,073 11,935 3,135 53,008 56,193
18,430 16,394 7,325 2,655 44,804 54,394
15,350 17,050 8,710 2,350 43,460 50,079
16,735 11,515 6,725 1,635 36,610 40,335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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