AoeStats
← Emperor_Napoleon

MegaRandom

510765743Analyzed
2v2 RM · 9h ago on Oct 2, 2026· 17m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1812
+17
🇨🇳 Bulgarians · China
1757
+19
🇩🇪 Japanese · Germany
1837
-18
🇨🇭 Jurchens · Switzerland
1834
-18
Player eAPM Actions Feudal Castle Imperial Opening
69 1,220 11:06 14:39 — ⛏ Fish Boom FC
64 1,143 12:12 16:12 — ⛏ Fish Boom FC
50 889 10:48 15:00 — ⛏ Fish Boom FC
47 840 12:32 16:23 — ⛏ Fish Boom into Galleys FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
3,420 4,875 945 0 9,240 9,724
3,450 4,128 985 10 8,573 9,091
3,775 2,586 580 100 7,041 7,069
3,460 2,505 395 450 6,810 6,603
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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