AoeStats
← Emperor_Napoleon

Nomad

510326578Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 29m 39s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Italians · Australia
1674
+18
🇨🇳 Persians · China
1643
+19
🇭🇷 Khitans · Croatia
1629
+20
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1601
+21
🇵🇪 Saxons · Peru
1741
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🇦🇷 Bohemians · Argentina
1722
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🇨🇳 Tatars · China
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🇪🇸 Maya · Spain
1677
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Player eAPM Actions Feudal Castle Imperial Opening
52 1,533 19:34 23:17 — ⛏ Fish Boom FC
51 1,503 13:45 18:52 — ⛏ Fish Boom into Galleys FC
49 1,466 11:22 21:11 — ⛏ Fish Boom into Fire Galleys FC
47 1,384 17:14 — — ⚔ Fish Boom into Skirms
47 1,391 21:06 25:19 — ⛏ Fish Boom FC
45 1,322 15:41 29:23 — ⚔ Fish Boom into Archers
41 1,211 12:25 17:47 — ⛏ Fish Boom FC
38 1,137 13:34 17:53 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,245 9,975 2,010 1,080 23,310 23,968
6,700 8,905 3,420 200 19,225 20,327
5,550 6,209 3,035 750 15,544 16,683
5,075 4,008 1,930 1,625 12,638 12,921
6,010 5,427 650 300 12,387 12,057
5,675 5,590 550 400 12,215 13,815
4,330 4,848 1,390 310 10,878 10,824
3,550 5,985 100 400 10,035 10,860
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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