AoeStats
← Emperor_Napoleon

Baltic

510291937Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 26m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Magyars · United Kingdom
1664
+18
🇲🇼 Saxons · Malawi
1569
+22
🇨🇳 Hindustanis · China
1735
-21
🇨🇳 Cumans · China
1676
-19
Player eAPM Actions Feudal Castle Imperial Opening
50 1,345 10:35 23:06 — ⛏ Fish Boom into Galleys into Fire Galleys FC
50 1,349 12:38 16:10 — ⛏ Fish Boom FC
46 1,227 10:28 23:07 — ⛏ Fish Boom into Galleys into Fire Galleys FC
30 802 11:52 15:23 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,500 10,484 2,690 100 18,774 20,786
7,375 7,815 2,075 200 17,465 18,234
5,600 7,404 2,525 205 15,734 16,117
4,200 8,377 2,120 175 14,872 15,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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