AoeStats
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Nomad

510833517Analyzed
4v4 RM · 21h ago on Oct 2, 2026· 38m 46s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
1080
+16
🇵🇪 Lithuanians · Peru
1077
+16
🇫🇷 Franks · France
1068
+17
🇺🇸 Italians · United States
1057
+17
🇩🇪 Vikings · Germany
1224
-21
🇵🇪 Persians · Peru
1110
-18
🇫🇮 Koreans · Finland
1057
-16
🇩🇪 Varangians · Germany
947
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 1,647 14:22 18:16 — ⛏ Fish Boom FC
31 1,210 14:30 18:36 35:51 ⛏ Fish Boom FC
21 798 15:34 20:02 33:09 ⛏ Fish Boom FC
19 749 14:33 18:38 — ⛏ Fish Boom FC
18 699 14:21 19:14 — ⛏ Fish Boom into Fire Galleys FC
15 584 15:27 22:02 34:26 ⚔ Fish Boom into Archers FC
13 495 16:38 21:54 34:30 ⛏ Fish Boom FC
12 474 14:26 20:26 31:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,690 18,584 6,075 4,225 42,574 47,130
11,280 16,340 2,095 2,325 32,040 34,246
11,540 13,676 3,470 950 29,636 35,175
9,345 11,680 5,040 3,125 29,190 33,102
10,480 10,366 3,985 360 25,191 32,170
7,550 8,825 4,305 2,150 22,830 24,593
7,530 6,940 2,420 1,160 18,050 19,459
3,975 4,410 610 980 9,975 10,595
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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