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Fortress

510023428Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 43m 48s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1152
+14
🇦🇷 Bulgarians · Argentina
1147
+14
🇵🇪 Saracens · Peru
1094
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🇨🇳 Mongols · China
1066
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🇺🇸 Hindustanis · United States
1157
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🇲🇽 Lithuanians · Mexico
1125
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🇫🇮 Wei · Finland
1090
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🇨🇦 Danes · Canada
1029
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Player eAPM Actions Feudal Castle Imperial Opening
37 1,601 7:33 11:23 27:32 ⛏ Fast Castle
32 1,389 7:44 12:04 33:04 ⛏ Fast Castle
31 1,377 6:24 11:31 26:09 ⛏ Fast Castle
27 1,194 7:22 12:21 33:20 ⛏ Fast Castle
25 1,115 7:35 11:42 24:14 ⛏ Fast Castle
25 1,088 8:33 12:41 32:27 ⛏ Fast Castle
22 981 6:46 10:31 28:14 ⛏ Fast Castle
15 672 7:27 11:57 32:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,360 12,640 26,450 2,350 71,800 84,381
29,795 21,840 11,860 4,580 68,075 75,177
22,420 15,385 12,825 4,050 54,680 68,591
25,215 10,270 14,470 2,280 52,235 56,053
20,040 19,295 7,195 2,550 49,080 54,350
26,690 11,605 7,950 2,795 49,040 57,547
21,285 7,885 10,170 2,650 41,990 44,258
10,995 10,605 4,560 200 26,360 26,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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