AoeStats
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Arena

510514229Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 61m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1075
+12
🇪🇸 Byzantines · Spain
1047
+14
🇺🇸 Huns · United States
996
+16
🇨🇳 Saracens · China
1016
-15
🇹🇼 Varangians · Taiwan
997
-14
🇨🇳 Japanese · China
964
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,780 10:16 15:18 36:10 ⛏ Fast Castle
36 2,209 11:14 15:31 30:04 ⛏ Fast Castle
25 1,541 10:28 19:25 36:07 ⛏ Fast Castle
24 1,472 10:42 14:55 34:33 ⛏ Fast Castle
23 1,412 11:43 17:33 31:06 ⛏ Fast Castle
19 1,186 11:02 19:29 40:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,975 33,575 14,820 3,435 95,805 99,807
33,505 20,805 27,940 2,800 85,050 97,642
30,585 15,265 19,910 3,725 69,485 88,055
24,705 17,145 16,205 1,760 59,815 92,878
18,230 17,440 7,920 3,055 46,645 52,411
21,995 12,765 8,375 2,150 45,285 60,593
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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