AoeStats
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Arena

510211451Analyzed
4v4 RM · 15h ago on Sep 30, 2026· 24m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Spanish · New Zealand
763
+9
🇺🇸 Malians · United States
737
+9
🇺🇸 Varangians · United States
713
+10
🇺🇸 Persians · United States
610
+14
🇧🇷 Byzantines · Brazil
718
-15
🇨🇱 Sicilians · Chile
591
-11
🇧🇷 Lithuanians · Brazil
539
-9
🇨🇦 Berbers · Canada
485
-7
Player eAPM Actions Feudal Castle Imperial Opening
26 633 12:52 — —
20 480 10:14 18:40 — ⛏ Fast Castle
17 399 12:37 17:00 — ⛏ Fast Castle
10 248 12:00 17:12 — ⛏ Fast Castle
9 207 18:32 — — ⛏ Fast Castle
8 186 18:06 — —
7 168 16:44 — —
5 113 12:33 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,650 3,873 680 2,070 11,273 12,374
4,850 5,825 365 0 11,040 12,931
4,300 2,950 700 850 8,800 10,001
4,275 3,625 225 0 8,125 10,642
2,575 1,870 200 0 4,645 6,913
2,300 2,010 50 175 4,535 4,797
2,850 1,300 0 5 4,155 6,554
2,075 1,805 0 0 3,880 4,911
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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