AoeStats
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African Clearing

510979656Analyzed
4v4 RM · 5h ago on Oct 3, 2026· 53m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1022
+14
🇧🇷 Khmer · Brazil
987
+15
🇳🇱 Inca · Netherlands
954
+16
🇬🇧 Saxons · United Kingdom
947
+17
🇦🇺 Huns · Australia
1026
-19
🇦🇺 Vietnamese · Australia
1010
-17
🇨🇳 Gurjaras · China
917
-13
🇭🇰 Magyars · Hong Kong SAR China
909
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 2,946 13:43 18:52 35:37 ⛏ Fast Castle
42 2,229 15:14 21:09 42:47
42 2,234 14:27 19:25 39:02 ⛏ Fast Castle
27 1,439 14:37 23:04 — ⛏ Fast Castle
26 1,372 18:56 23:00 36:01 ⛏ Fast Castle
24 1,266 15:49 20:12 39:32 ⛏ Fast Castle
13 673 15:14 19:42 42:40 ⚔ FC into Champis
13 714 15:03 25:16 37:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,800 13,640 29,065 3,205 93,710 105,337
36,805 26,615 16,840 4,415 84,675 90,080
23,545 20,127 5,900 1,825 51,397 55,170
24,990 14,255 9,950 1,760 50,955 54,568
17,300 19,701 10,565 2,535 50,101 63,792
18,620 20,457 4,280 2,500 45,857 61,771
8,390 7,075 3,170 1,790 20,425 21,498
9,560 7,680 1,170 1,575 19,985 22,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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