AoeStats
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Black Forest

510318003Analyzed
2v2 RM · 8h ago on Sep 30, 2026· 61m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Bulgarians · Russia
791
+9
🇨🇿 Spanish · Czechia
747
+11
🇹🇷 Saracens · Türkiye
644
-10
🇨🇳 Inca · China
624
-10
Player eAPM Actions Feudal Castle Imperial Opening
25 1,513 14:41 26:08 51:29 ⛏ Fast Castle
20 1,196 12:36 21:58 37:54 ⛏ Fast Castle
13 784 14:00 24:42 36:30 ⚔ Archer Rush
11 643 12:32 21:29 39:37 ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,015 24,291 18,125 4,215 72,646 77,547
27,250 13,006 18,110 2,850 61,216 74,684
21,610 14,080 12,365 5,405 53,460 61,186
15,095 13,545 5,045 4,880 38,565 45,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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