AoeStats
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Arena

509504518Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 55m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
694
+12
🇪🇸 Cumans · Spain
648
+14
🇳🇨 Burgundians · New Caledonia
629
+15
🇪🇸 Romans · Spain
512
+21
🇺🇸 Persians · United States
645
-17
🇨🇳 Inca · China
634
-17
🇺🇸 Malay · United States
585
-14
🇵🇦 Spanish · Panama
570
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,548 11:04 15:01 31:14 ⛏ Fast Castle
28 1,556 11:00 24:02 —
19 1,058 11:18 24:19 42:07 ⛏ Fast Castle
16 872 12:39 19:53 38:22 ⛏ Fast Castle
14 755 10:58 22:41 34:44 ⛏ Fast Castle
13 725 13:06 24:34 34:04 ⛏ Fast Castle
12 663 11:18 23:36 36:07 ⚔ Skirmisher Rush
10 541 12:21 22:58 38:30 ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,150 18,485 13,970 3,565 72,170 76,879
30,670 9,445 6,920 8,300 55,335 109,172
27,005 15,981 8,135 980 52,101 53,804
18,700 16,875 2,530 3,200 41,305 51,408
14,195 16,900 6,130 4,070 41,295 44,431
14,775 12,525 7,550 2,900 37,750 41,045
14,180 11,500 7,040 2,335 35,055 39,243
14,530 9,510 5,475 2,430 31,945 44,074
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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