AoeStats
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MegaRandom

510196660Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 16m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Burmese · Morocco
1584
+17
🇨🇭 Ethiopians · Switzerland
1464
+22
🇫🇷 Turks · France
1394
+24
🇫🇷 Mapuche · France
1365
+24
🇨🇳 Britons · China
1631
-23
🇺🇾 Sicilians · Uruguay
1625
-23
🇺🇾 Saxons · Uruguay
1563
-21
🇭🇺 Shu · Hungary
1543
-20
Player eAPM Actions Feudal Castle Imperial Opening
55 888 8:44 — — ⚔ Archer Rush
47 759 9:16 — — ⚔ Scout Rush
41 658 9:01 — — ⚔ Scout Rush
37 598 9:20 — — ⚔ Scout Rush
35 574 8:41 — — ⚔ Archer Rush
34 555 9:35 — — ⚔ Archer Rush
32 512 9:12 — — ⚔ Scout Rush
29 477 8:51 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,400 2,520 1,000 0 5,920 6,087
2,475 2,018 910 0 5,403 5,537
3,210 2,108 50 0 5,368 5,571
3,010 2,052 50 0 5,112 4,911
2,905 2,122 50 0 5,077 5,359
2,955 1,858 50 0 4,863 5,793
1,950 1,753 910 0 4,613 4,663
2,050 1,850 550 0 4,450 4,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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