AoeStats
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Black Forest

509221946Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 58m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1405
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1387
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1374
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🇧🇪 Saxons · Belgium
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Player eAPM Actions Feudal Castle Imperial Opening
65 3,805 10:55 23:04 35:44 ⚔ M@A into Towers into Archers
63 3,723 11:32 15:44 30:42 ⛏ Fast Castle
51 2,979 12:17 15:55 28:00 ⛏ Fish Boom FC
49 2,847 11:48 16:12 30:27 ⛏ Fish Boom FC
30 1,758 13:16 19:16 32:14 ⛏ Fish Boom FC
26 1,533 12:02 26:18 31:37 ⚔ Archers into Fast Imp
26 1,549 10:23 14:53 37:39 ⛏ Fast Castle
22 1,314 14:56 21:18 30:10 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,875 41,315 26,710 6,290 98,190 113,145
46,945 19,250 27,755 2,900 96,850 99,889
59,660 14,805 16,055 4,260 94,780 115,250
29,140 34,915 19,220 5,945 89,220 94,299
23,035 34,702 18,360 1,105 77,202 98,738
14,675 15,570 9,235 6,705 46,185 68,744
15,500 14,627 8,155 2,355 40,637 48,564
11,675 16,871 7,665 2,370 38,581 44,442
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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