AoeStats
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Oasis

509209668Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 16m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
1540
+15
🇷🇺 Varangians · Russia
1501
+16
🇧🇷 Franks · Brazil
1499
+16
🇲🇦 Shu · Morocco
1495
+17
🇲🇦 Persians · Morocco
1666
-23
🇫🇷 Celts · France
1558
-18
🇫🇷 Lithuanians · France
1421
-12
🇫🇷 Japanese · France
1389
-11
Player eAPM Actions Feudal Castle Imperial Opening
65 1,046 9:00 — — ⚔ Archer Rush
61 997 9:31 — — ⚔ Scout Rush
52 851 8:54 — — ⚔ Scout Rush
47 758 9:30 — — ⚔ Archer Rush
45 727 9:09 — — ⚔ Scout Rush
43 699 9:32 — — ⚔ M@A into Archers
30 485 9:09 — — ⚔ M@A into Archers
21 342 11:00 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,390 2,090 50 0 6,530 6,992
3,460 2,240 50 0 5,750 5,859
2,955 2,055 50 0 5,060 6,142
3,405 1,580 50 0 5,035 5,352
2,050 2,035 775 0 4,860 5,105
2,670 1,525 570 55 4,820 5,329
2,100 1,924 640 0 4,664 4,924
1,775 1,510 580 125 3,990 4,193
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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