AoeStats
← Mr.Robin

African Clearing

511017825Analyzed
4v4 RM · 3h ago on Oct 3, 2026· 32m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
1558
+9
🇦🇺 Mapuche · Australia
1486
+12
🇨🇳 Huns · China
1477
+12
🇮🇹 Danes · Italy
1466
+12
🇨🇳 Maya · China
1558
-17
🇨🇳 Huns · China
1435
-13
1340
-9
🇦🇷 Vietnamese · Argentina
1220
-6
Player eAPM Actions Feudal Castle Imperial Opening
49 1,614 14:13 17:52 — ⛏ Fast Castle
49 1,604 14:59 18:56 — ⛏ Fish Boom FC
43 1,415 15:55 26:33 — ⚔ Skirmisher Rush
35 1,137 12:30 16:47 — ⛏ Fast Castle
32 1,061 12:14 16:24 32:06 ⛏ Fast Castle
31 1,008 12:57 21:35 — ⚔ Fish Boom into Archers
27 875 13:09 17:36 — ⛏ Fast Castle
26 858 13:29 17:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,140 8,825 2,770 1,805 26,540 28,652
8,625 9,232 3,600 300 21,757 23,003
8,125 7,657 3,075 1,150 20,007 23,160
8,120 6,110 1,000 1,155 16,385 18,438
5,475 6,005 2,445 1,070 14,995 16,307
5,540 4,880 1,565 1,600 13,585 14,999
5,445 4,715 2,430 380 12,970 14,398
5,775 4,805 430 1,050 12,060 13,024
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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