AoeStats
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Nomad

510118349Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 19m 55s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Saxons · Taiwan
1415
+13
🇪🇸 Hindustanis · Spain
1408
+13
🇨🇳 Persians · China
1407
+13
🇩🇪 Wu · Germany
1363
-13
🇩🇪 Khitans · Germany
1361
-14
🇹🇷 Persians · Türkiye
1329
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 765 12:10 — — ⚔ Fish Boom into Towers FC
31 616 13:53 17:44 — ⛏ Fish Boom FC
29 568 12:10 17:00 — ⛏ Fish Boom FC
28 549 12:57 16:53 — ⛏ Fish Boom FC
24 469 15:17 — — ⛏ Fish Boom
17 334 13:02 18:53 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
4,300 3,451 1,105 100 8,956 8,682
4,680 2,431 1,375 0 8,486 8,716
3,805 2,869 560 100 7,334 6,966
2,850 3,412 480 130 6,872 7,562
2,975 2,510 355 750 6,590 6,774
3,050 2,303 300 725 6,378 5,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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