AoeStats
← PeterHustinov

Arena

507991386Analyzed
2v2 RM · 10d ago on Sep 20, 2026· 30m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
1056
+15
🇪🇸 Malians · Spain
1036
+16
🇩🇪 Goths · Germany
1069
-17
🇨🇳 Turks · China
1007
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 1,937 11:19 15:16 — ⛏ Fast Castle
24 725 10:42 16:26 — ⛏ Fast Castle
22 673 11:50 16:12 — ⛏ Fast Castle
13 409 9:44 22:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,330 8,210 2,685 850 23,075 24,498
9,105 8,355 1,465 100 19,025 27,741
6,275 3,413 1,630 890 12,208 12,860
4,800 4,945 1,175 950 11,870 15,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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