AoeStats
← Jan_Rui

Lombardia

510151266Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 68m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Magyars · New Zealand
1107
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1101
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1013
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1008
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Player eAPM Actions Feudal Castle Imperial Opening
33 2,248 11:10 15:21 27:53 ⛏ Fast Castle
33 2,263 9:32 21:01 38:07 ⚔ Archer Rush
31 2,133 13:40 17:20 31:39 ⛏ Fast Castle
31 2,110 10:26 17:47 31:45 ⛏ Fast Castle
25 1,694 12:38 17:37 31:47 ⛏ Fast Castle
20 1,388 10:41 15:55 36:41 ⛏ Fast Castle
19 1,278 10:34 18:12 33:48 ⛏ Fast Castle
14 965 11:29 16:08 35:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,575 30,803 14,340 2,200 101,918 107,123
46,730 23,744 27,445 1,345 99,264 126,472
30,025 33,775 26,620 6,450 96,870 107,935
37,815 15,320 30,615 5,135 88,885 108,863
31,325 12,986 22,705 3,760 70,776 84,781
23,380 22,871 19,895 1,640 67,786 70,191
35,070 25,485 2,910 4,120 67,585 68,837
31,200 16,755 15,695 2,070 65,720 69,097
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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